About / 01 — The story

From inside the work.

Abo Labs didn’t begin with a strategy deck. It began in the work itself. I entered the IT industry in 2007, then moved into the games industry in 2009, working across Chinese, Japanese, and Korean localization and business development.

Localizing games across three languages meant paying the same quiet tax every cycle: the same repetitive passes, the same copy-and-paste between tools, the same files that never quite lined up across CJK. The part that mattered most — preserving meaning, tone, and nuance — kept getting buried under mechanical work.

A task that should have been quick was taking a full day. So I started building a tool that could finish it in half an hour.

That gap — from 24 hours down to 30 minutes — wasn’t a one-off. After years of working across three languages, I saw the same kind of bottleneck hidden in nearly every workflow: too dull for anyone to fix properly, yet costly enough to quietly consume the week.

Abo Labs exists to close those gaps, one well-made tool at a time. Not to replace the people who do localization, but to return the hours that busywork takes from them — so the craft is what remains.

— Kazz Chi, Founder

02 — Mission

Give the hours back to the craft.

A good tool isn’t measured by how many features it has. It’s measured by how many hours it gives back to the person using it — and how little attention it asks for in return.

03 — What we're building

One product, done properly.

Abo Labs is the company behind abo, a translation platform for game localization. Accounts, projects, and everything you actually use live at abo.tools — this site is simply where we tell you who we are. We’re starting focused, then adding carefully.

04 — Where we are

abo is live.

Every release is logged in the abo changelog — what shipped, and when. We keep status in that one place, right next to the product, so this page never falls behind it.